Normally I'm developing on a mac with Xamarin Studio. Debugging an Android project on the Android emulator running on your mac is easy, because it just works. But now and the I need to do some work from my windows machine. My windows is running as a VM with Parallels Desktop. Visual Studio isn't recognising the Android emulator running on my mac. Visual Studio for Mac.NET. Azure DevOps. Xamarin Offline Installer. Windows 10.0.15063 visual studio 2017 installer (version 15.2) xamarin Setup. Elroy Heynes reported Jun 10, 2017 at 02:44 PM. How can I complete an offline installation of Xamarin? I have already installed the Android SDK and VS Emulator for Android, but the VS.
There's no doubt iOS development is hot right now, with all the iPhone 8/iPhone X hoopla, the new iOS 11 recently shipping with cutting-edge features and so on. But there's that pesky Mac thing. Apple requires that you have a Mac machine for a full development cycle that includes deploying an app to the App Store. But there is an awful lot you can do just with Visual Studio on Windows, thanks to a preview tool and a handy cloud service, Matthew Soucoup explained in a presentation at the Visual Studio Live! Conference in Orlando, Fla.
Soucoup, senior cloud developer advocate at Microsoft, was on hand to explain how to 'Go Mobile with C#, Visual Studio and Xamarin.' He demonstrated how Xamarin enables Visual Studio developers to create cross-platform apps for iOS, Android and Windows, while sharing significant amounts of code.
One part of his presentation especially interesting to his developer audience was pairing his Visual Studio project to an iPhone for live debugging. This prompted several audience questions about whether a Mac really was required for iOS development.
The ultimate answer was 'Yes'. That is, when it comes time for App Store deployment. 'You always will need a Mac,' Soucoup told the audience.
'Will it get better? I would hope so.' He said he hopes the workflow and tools will eventually reach a point where everything can be done on a Windows machine. 'Xamarin Live Player frees you to do a lot of prototype and rapid iterative development quickly, where you don't have to have your device hooked up and do a full build and deploy process.' Matthew Soucoup, senior cloud developer advocate at Microsoft In the meantime, the audience was pretty impressed with the functionality.
Xamarin Live Player - a new tool in preview status - is described thusly: Xamarin Live Player lets you make live edits to your app and have those changes reflected live on your device. Your code runs inside the Xamarin Live Player app – there is no need to set up emulators or to use cables to deploy the code! Soucoup did just that during his VS Live! Presentation, and several audience members had questions about the process.
To use Xamarin Live Player, Soucoup scanned a generated QR code with the Xamarin Live Player app (available in Apple's App Store and the Google Play store) to pair the Visual Studio project with the iPhone via WiFi. He then debugged a simple example app, with code changes showing up almost instantly on the device, 'which is actually pretty slick, without having to go to a Mac at all.'
He also mentioned another tool that lets developers get beyond the immediate need for a Mac, called. It lets developers manage and access MacinCloud servers from anywhere with Internet access in order to develop apps and perform other tasks that require a Mac. Soucoup said that when that cloud service first arrived, he thought it would be slow, but subsequently he's heard good things about it. Getting back to Xamarin Live Player, the Microsoft developer advocated noted that the tool - as an early-stage preview - still has some limitations, such as not supporting all NuGet packages and sometimes losing WiFi connectivity, but he expects it to continue to get better.
That's good news to the many developers in the VS Live! Audience who questioned him about the tool. After the presentation, I asked Soucoup if he's noticed more interest in developing iOS apps without a Mac. 'I do get that question a lot, and I think a lot of it is because that they're.NET developers coming here and everybody's used to developing on Visual Studio on Windows,' he said. 'And going to iOS development with a Mac can seem - I'm not going to say strange - but it can seem a little bit out of the ordinary in that usually you can develop anything you want with Visual Studio and all of the sudden Apple does say, 'Hey, you need a Mac to go with this.' So it's just something that seems weird and that people have questions about.' Noting the popularity of the subject in his Xamarin presentations, he said: 'I attribute that to, I think, Visual Studio is a great IDE to use, and the fact that Xamarin has given you the remoted iOS simulator on there where you can use a lot of - like the Surface's touch features, where you can't even do that on a Mac - has really expanded that.
However with that said, Visual Studio on the Mac is coming along very nicely so if you are doing a lot of development on a Mac like I do, I almost live 100 percent in Visual Studio on the Mac, so they're both great experiences to use.' And Xamarin Live Player, no doubt, will continue to generate oohs and aahs from his audiences. 'What the Live Player does for you, is it frees you to do a lot of prototype and rapid iterative development quickly, where you don't have to have your device hooked up and do a full build and deploy process, which if you have a huge app can take several minutes to do,' Soucoup said. 'And so you can change your UI and see the changes on it within a couple seconds, having it come up.
So it's a great tool, it's an exciting tool and I can't wait to see where they're going with it.' The next Visual Studio Live! Show will be in March 11-16. Posted by David Ramel on at 2:40 PM.
Hello Developers and enthusiasts! I am sure most of you have heard about, somewhere. Xamarin is a great technology that enables you to develop native iOS, Android, Mac and Windows apps in C#. Xamarin apps look and feel native because they have Native User Interfaces, Native API Access and Native Performance. It brings you the joy (and all other benefits 🙂 ) of developing cross-platform mobile apps in C#, because with Xamarin anything you can do in Objective-C, Swift or Java, you can do in C#. Lastly, you can build those with full IntelliSense, designer and debugger support.
So, in summary, you have a 1 programming language 'C#' instead of 3 and a single IDE 'Visual Studio' to replace 3. But am not here to talk about Xamarin as you most probably, know or heard about this already. In this post, I assume that you have taken that leap of faith with Xamarin and will address a very focused topic, 'What do I need to develop an iOS app on Visual Studio'. Xamarin iOS for Visual Studio accomplishes an amazing job at allowing you to create, build and debug iOS applications on a Windows machine using Visual Studio.
But, it cannot do this alone, an iOS app cannot be created without Apple’s compiler, and it cannot be deployed without Apple’s certificates and code-signing tools (Apple rules apply here). This means that your Xamarin.iOS for Visual Studio installation requires a connection to a networked Mac OS X computer to perform these tasks for you. On the bright side, once configured, Xamarin’s tools will make the process as seamless as possible. Basic requirements include, then the following steps:.
Install Xamarin.iOS on a Mac. Have that Mac nearby (Wi-Fi range). Open the Xamarin.iOS build Host application (Type 'xamarin build host' into Spotlight to filter the applications).
Click Pair. The Build Host will provide you with a PIN. Switch back to Visual Studio, Xamarin.iOS Mac Build Host will be detected and choose Next in the Configuration Wizard. If your Mac is correctly configured, the Wizard will list it as a possible Build Host. Choose your Mac Build Host and click Select. Visual Studio will then prompt you for the PIN.
Once the PIN is entered, Visual Studio will automatically connect to the Build Host and let you compile, deploy and test iOS projects. (If you couldn't find the Mac Host, you can configure it manually by entering a host name or IP) Next, Visual Studio will retrieve the Emulators from the Mac build host. You can build and run the app from the emulators available or directly to a device if you have that device connected to the Mac If you face any issues, you can follow this. Happy Coding!